
The Design Challenge
I conducted usability testing for the TTU English Department . I designed user flow journeys, evaluated user interactions and accessibility features, and wrote a usability test report before applying insights to create redesigned prototypes. The experience taught me that users and audiences are central to every stage of design.

Usability Test Report
This project involved conducting a usability evaluation of the Texas Tech University Library website. I designed and administered user tasks, collected observational and survey data, and analyzed findings to identify pain points and improve navigation, accessibility, and content organization. The report includes recommendations to enhance user experience .
Design Project
These projects show my work in UX, instructional, and visual design. I focus on making information clear, easy to use, and visually appealing. Each piece reflects how I combine design and communication to support learning and usability.

Figma
This project involved redesigning the TTU English website to improve the navigation. Working in Figma, I created prototypes that stakeholders could test and evaluate.

Adobe Indesign
Used Adobe InDesign to redesign EatWell Issue 55, focusing on layout clarity, color balance, and typography for better reader engagement.

Instructional Design
Created a step-by-step instructional guide to help students and faculty access and navigate the TTU Udemy learning platform effectively.

Other Designs
Developed a recruitment and admissions packet for the TCR program, combining clear messaging with consistent branding and visual appeal.
Teaching Portfolio
My reflective teaching portfolio brings together my teaching philosophy, classroom observation reports, student evaluation forms, and my best classroom practices. It outlines how I approach teaching as an adaptive and collaborative process that responds to student needs and classroom dynamics. I discuss methods that have been effective in my class and reflect on how these strategies continue to evolve through experience. Over time, I have come to see that teaching itself is a form of design. It is an iterative, reflective, and empathetic process shaped by constant learning and awareness of students’ needs.
Click below to access my teaching philosophy, teaching observations report and student evaluation forms.
This project includes multiple academic and professional proposals and a grant application developed for conferences and research funding. It demonstrates my ability to design, write, and align proposals with calls for participation and funding criteria. The grant component centers on accessibility-first UX design using Figma and web auditing tools such as WAVE and Lighthouse. The project highlights my growth in technical communication, research planning, and user-centered proposal writing.
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This research project examines how deceptive design patterns function as rhetorical devices that manipulate user behavior through visual and interaction design. Drawing on digital rhetoric theory, persuasive technology research, and ethical design frameworks, the study demonstrates that these patterns are not merely poor design choices but intentional rhetorical strategies that exploit cognitive biases and psychological vulnerabilities. Through analysis of real-world examples from e-commerce platforms, fitness apps, and social media, the project reveals how interfaces persuade users into unintended actions through tactics like false urgency, hidden costs, and misdirection. The work synthesizes insights from scholars, including Douglas Eyman, B.J. Fogg, Colin Gray, Jason Tham, and Sasha Costanza-Chock, to argue for design practices grounded in empathy, transparency, and justice. This project bridges technical communication, UX ethics, and rhetorical theory. It offers both critical analysis and practical recommendations for creating more ethical digital experiences.
Click below to get access to this project.
